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Mario (from Mario & Luigi Superstar Saga)
created by Shazzo for his never finished Super Mugen Bros project
edited by YochiThMaster333
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This one is an edit of what usually referred to as "SMBZ Mario", however, Shazzo states that this was made for his
never finished "Super Mugen Bros project" in the original readme file (see MarioSMB readme (original).txt). This edit
feels more like an overhaul rather than an edit, to be honest, and it was actually based on older version of his Mario
(the newer version of the original can be found in his Boo's "backup" archive (made for the same project)). He still
retains his weapon mode.
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Update history:
YTM's Edit v1.3 FINAL:
- Some minor alterations I don't remember anymore

YTM's Edit v1.2:
- Fixed a palette issue where Luigi's overalls were colored same as Mario's. The palletes were accordingly updated
- Fixed an issue where you can't perform Mario Uppercut while there's fireball on screen
- Power is no longer used when you just entered the commands of Super/Hyper moves
- Bro Blast now has Luigi saying "Here we go" right before the blast happens
- Added new move:
-- Mario Rapid Rush: most likely based on Mario's "moveset" from Super Mario Bros Z.
- Added 2 more palettes
- Some AI adjustments

YTM's Edit v1.1:
- Altered Walking Animation a little bit
- Fixed head.pos and mid.pos positions
- Added PalFX hit effects to Fire moves

YTM's Edit v1.0:
- Added jump sound
- Added taunt
- Added throw (based on Mario's FThrow from Super Smash Bros.)
- Adjusted hitsparks positions
- Made him to use proper default "Guard Spark" number (originally it used "Hit Spark" instead of "Guard Spark")
- Made all possible normals faster (akin to Shazzo's newer creations, like his Mega Man X and two lesser known Sonic
  versions)
- Some normals received new sprites/frames (which make all possible hammer attacks look smoother)
- Removed duplicate normals from .cns file
- Added new moves:
-- Fireball: the traditional neutral B move from Super Smash Bros. series.
-- Mario Uppercut: the traditional up B move from Super Smash Bros. series.
-- Mario Finale: Mario's Final Smash
- Changes in moveset:
-- Firebrand: the fire became a separate helper object, the command was changed to 236, a/b/c (to make space for Fireball),
   and is now given a new (stock) sound effect instead of Super Mario Bros' Fire Flower sound effect.
-- Super punch: made the move slightly faster, decreased horizontal velocity, the command was changed to [4]6, x/y/z,
   and now makes the target to enter the fall state.
-- Tornado spin (renamed to Mario Tornado): brand new sprites instead of reusing aerial strong attack's sprites, and now
   you can move left or right.
-- Fireblast (renamed/reformatted to Fire Blast): the fire became a separate helper object, the command was changed to
   236, a+b/a+c/b+c (to make space for Mario Finale), and is now given a (stock) sound effect
-- Bro Blast: the blast became a separate helper object, and the command was changed to 214, a+b/a+c/b+c
- Removed his unique common1.cns file as it's really bugged (justified since he's an edit of "CvS" Axel Stone by Actarus)
- Nerfed his stats (from 200 Attack and 150 Defense points to 100 Attack and 100 Defense points)
- Re-added intro and win poses (first is from newer version of him, second is made using MLSS sprites)
- Added AI (and I'm pretty sure he will be brutal if you get too close to him)
- Added more new palettes

08.02.2007* (MM.DD.YYYY) (Shazzo):
**FIRST RELEASE**
*Judging by files of Mario before this edit
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Move keys:
236 - D, DF, F or D, F
214 - D, DB, B or D, B
623 - F, D, DF
[4]6 - Charge Motion Forward ([B]F)

Buttons encased in square brackets (like this: [ ]) should be held down.
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Moves:
Throw - z+c (close)

Fireball - 236, x/y/z
^ Projectile velocity varies with button pressed
^ Can spawn only two of them

Mario Uppercut - 623, x/y/z
^ Distance travelled varies with button pressed

Mario Tornado - 214, x/y/z
^ Use left or right to move

Super Punch - [4]6, x/y/z

Firebrand - 236, a/b/c

Mario Finale - 236, x+y/y+z/x+z (uses 1 power bar)

Fire Blast - 236, a+b/b+c/a+c (uses 1 power bar)
(original description by Andrew "Shazzo": Mario charges his firebrand and releases a blast of flame.)

Bro Blast - 214, a+b/b+c/a+c (uses 2 power bars)
(original description by Andrew "Shazzo": Mario summons Luigi, and the two attack the opponent simltaneously with a large
blast of firebrand and thunderhand.)

Mario Rapid Rush - 214, x+y/y+z/x+z (uses 2 power bars)
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What need to do:
- idk
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Contact:
Email: bigyochiman@gmail.com
MFG: http://mugenguild.com/forum/profile/yochithmaster333-85837
MFFA: http://mugenfreeforall.com/index.php?/profile/7183-yochiisc00lest333/
Youtube: https://www.youtube.com/channel/UCk6oHhP2OcpOWUGUMOo6poQ
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Credits:
Elecbyte - for making MUGEN
Nintendo - for making Mario franchise in its entirety
AlphaDream (F) - for making Mario & Luigi Superstar Saga
Shazzo - for being an Aussie who makes characters using Actarus' KOF sprited "CvS" Axel Stone
Cyber Wolf, jdaster64 - for making extra MLSS Mario sprites
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